#include "libretro.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #define NST_VERSION "1.44" using namespace Nes; static uint32_t video_buffer[Api::Video::Output::WIDTH * Api::Video::Output::HEIGHT]; static int16_t audio_buffer[2 * (44100 / 60)]; static Api::Emulator emulator; static Api::Machine *machine; static Api::Video::Output *video; static Api::Sound::Output *audio; static Api::Input::Controllers *input; static void *sram; static unsigned long sram_size; static void NST_CALLBACK file_io_callback(void*, Api::User::File &file) { switch (file.GetAction()) { case Api::User::File::LOAD_BATTERY: file.GetRawStorage(sram, sram_size); break; case Api::User::File::SAVE_BATTERY: { const void *addr; unsigned long addr_size; file.GetContent(addr, addr_size); if (addr != sram || sram_size != addr_size) fprintf(stderr, "[Nestopia]: SRAM changed place in RAM!\n"); break; } default: break; } } void retro_init(void) { machine = new Api::Machine(emulator); video = new Api::Video::Output(video_buffer, Api::Video::Output::WIDTH * sizeof(uint32_t)); audio = new Api::Sound::Output(audio_buffer, 44100 / 60); input = new Api::Input::Controllers; Api::User::fileIoCallback.Set(file_io_callback, 0); } void retro_deinit(void) { delete machine; delete video; delete audio; delete input; machine = 0; video = 0; audio = 0; input = 0; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned, unsigned) { } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = "Nestopia"; info->library_version = "v" NST_VERSION; info->need_fullpath = false; info->valid_extensions = "nes|NES|zip|ZIP|fds|FDS"; // Anything is fine, we don't care. } void retro_get_system_av_info(struct retro_system_av_info *info) { const retro_system_timing timing = { 60.0, 44100.0 }; info->timing = timing; const retro_game_geometry geom = { 256, 240, 256, 240, 4.0 / 3.0, }; info->geometry = geom; } static retro_video_refresh_t video_cb; static retro_audio_sample_t audio_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_environment_t environ_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_reset(void) { machine->Reset(false); } typedef struct { unsigned retro; unsigned nes; } keymap; static const keymap bindmap[] = { { RETRO_DEVICE_ID_JOYPAD_A, Core::Input::Controllers::Pad::A }, { RETRO_DEVICE_ID_JOYPAD_B, Core::Input::Controllers::Pad::B }, { RETRO_DEVICE_ID_JOYPAD_SELECT, Core::Input::Controllers::Pad::SELECT }, { RETRO_DEVICE_ID_JOYPAD_START, Core::Input::Controllers::Pad::START }, { RETRO_DEVICE_ID_JOYPAD_UP, Core::Input::Controllers::Pad::UP }, { RETRO_DEVICE_ID_JOYPAD_DOWN, Core::Input::Controllers::Pad::DOWN }, { RETRO_DEVICE_ID_JOYPAD_LEFT, Core::Input::Controllers::Pad::LEFT }, { RETRO_DEVICE_ID_JOYPAD_RIGHT, Core::Input::Controllers::Pad::RIGHT }, }; static void update_input() { input_poll_cb(); input->pad[0].buttons = 0; input->pad[1].buttons = 0; for (unsigned p = 0; p < 2; p++) for (unsigned bind = 0; bind < sizeof(bindmap) / sizeof(bindmap[0]); bind++) input->pad[p].buttons |= input_state_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[bind].retro) ? bindmap[bind].nes : 0; } void retro_run(void) { update_input(); emulator.Execute(video, audio, input); video_cb(video_buffer, 256, 240, 1024); audio_batch_cb(audio_buffer, 44100 / 60); } bool retro_load_game(const struct retro_game_info *info) { enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { fprintf(stderr, "XRGB8888 is not supported.\n"); return false; } std::stringstream ss(std::string(reinterpret_cast(info->data), reinterpret_cast(info->data) + info->size)); if (machine->LoadCartridge(ss, Api::Machine::FAVORED_NES_NTSC)) return false; machine->SetMode(machine->GetDesiredMode()); Api::Video ivideo(emulator); ivideo.SetSharpness(Api::Video::DEFAULT_SHARPNESS_RGB); ivideo.SetColorResolution(Api::Video::DEFAULT_COLOR_RESOLUTION_RGB); ivideo.SetColorBleed(Api::Video::DEFAULT_COLOR_BLEED_RGB); ivideo.SetColorArtifacts(Api::Video::DEFAULT_COLOR_ARTIFACTS_RGB); ivideo.SetColorFringing(Api::Video::DEFAULT_COLOR_FRINGING_RGB); Api::Video::RenderState state; state.filter = Api::Video::RenderState::FILTER_NONE; state.width = 256; state.height = 240; state.bits.count = 32; state.bits.mask.r = 0x00ff0000; state.bits.mask.g = 0x0000ff00; state.bits.mask.b = 0x000000ff; ivideo.SetRenderState(state); Api::Sound isound(emulator); isound.SetSampleBits(16); isound.SetSampleRate(44100); isound.SetSpeaker(Api::Sound::SPEAKER_STEREO); Api::Input(emulator).ConnectController(0, Api::Input::PAD1); Api::Input(emulator).ConnectController(1, Api::Input::PAD2); machine->Power(true); return true; } void retro_unload_game(void) { machine->Unload(); sram = 0; sram_size = 0; } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t) { return false; } size_t retro_serialize_size(void) { std::stringstream ss; if (machine->SaveState(ss, Api::Machine::NO_COMPRESSION)) return 0; return ss.str().size(); } bool retro_serialize(void *data, size_t size) { std::stringstream ss; if (machine->SaveState(ss, Api::Machine::NO_COMPRESSION)) return false; std::string state = ss.str(); if (state.size() > size) return false; std::copy(state.begin(), state.end(), reinterpret_cast(data)); return true; } bool retro_unserialize(const void *data, size_t size) { std::stringstream ss(std::string(reinterpret_cast(data), reinterpret_cast(data) + size)); return !machine->LoadState(ss); } void *retro_get_memory_data(unsigned id) { if (id != RETRO_MEMORY_SAVE_RAM) return 0; return sram; } size_t retro_get_memory_size(unsigned id) { if (id != RETRO_MEMORY_SAVE_RAM) return 0; return sram_size; } void retro_cheat_reset(void) {} void retro_cheat_set(unsigned, bool, const char *) {}