//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_SYSTEM_KEYBOARD_H #define NST_SYSTEM_KEYBOARD_H #pragma once #include "NstString.hpp" namespace Nestopia { namespace System { class Keyboard { public: enum { NUM_KEYS = 0x100, NONE = 0 }; static uint GetKey(const GenericString); static const GenericString GetName(uint); enum Indicator { CAPS_LOCK = 0x14, NUM_LOCK = 0x90, SCROLL_LOCK = 0x91 }; static bool ToggleIndicator(Indicator,bool); private: struct KeyName : HeapString { void Set(uint); }; static KeyName keyNames[NUM_KEYS]; }; } } #endif