//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "resource/resource.h" #include "NstObjectHeap.hpp" #include "NstManagerPaths.hpp" #include "NstDialogImageDatabase.hpp" #include "NstManagerImageDatabase.hpp" namespace Nestopia { namespace Managers { ImageDatabase::ImageDatabase(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& paths) : Manager ( e, m, this, &ImageDatabase::OnEmuEvent ), dialog ( new Window::ImageDatabase(e,cfg,paths) ) { menu.Commands().Add( IDM_OPTIONS_IMAGEDATABASE, this, &ImageDatabase::OnCmdImagedatabase ); } ImageDatabase::~ImageDatabase() { } void ImageDatabase::Save(Configuration& cfg) const { dialog->Save( cfg ); } void ImageDatabase::OnCmdImagedatabase(uint) { dialog->Open(); } void ImageDatabase::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) { switch (event) { case Emulator::EVENT_NETPLAY_MODE: menu[IDM_OPTIONS_IMAGEDATABASE].Enable( !data ); break; } } } }