//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_PREFERENCES_H #define NST_DIALOG_PREFERENCES_H #pragma once #include "NstCollectionBitSet.hpp" #include "NstWindowDialog.hpp" #include "../core/api/NstApiMachine.hpp" namespace Nestopia { namespace Window { class Preferences { public: Preferences(Managers::Emulator&,const Configuration&); void Save(Configuration&) const; enum Type { START_IN_FULLSCREEN, SUPPRESS_WARNINGS, FIRST_UNLOAD_ON_EXIT, CONFIRM_EXIT, RUN_IN_BACKGROUND, AUTOSTART_EMULATION, SAVE_LOGFILE, ALLOW_MULTIPLE_INSTANCES, SAVE_LAUNCHER, CONFIRM_RESET, SAVE_CHEATS, SAVE_NETPLAY_GAMELIST, SAVE_WINDOWPOS, SAVE_LAUNCHERSIZE, SAVE_SETTINGS, NUM_SETTINGS }; enum Priority { PRIORITY_NORMAL, PRIORITY_ABOVE_NORMAL, PRIORITY_HIGH }; struct MenuLook { COLORREF color; bool enabled; }; private: enum { DEFAULT_FULLSCREEN_MENU_COLOR = RGB(0x18,0xCA,0xEF), DEFAULT_DESKTOP_MENU_COLOR = RGB(0x18,0xCA,0xEF) }; struct Handlers; struct MenuColorWindow; class Association; ibool OnInitDialog (Param&); ibool OnPaint (Param&); ibool OnCmdDefault (Param&); ibool OnCmdStyle (Param&); ibool OnCmdMenuColorDefault (Param&); ibool OnCmdMenuColorChange (Param&); ibool OnCmdOk (Param&); void UpdateIconStyle() const; void UpdateColors() const; struct Settings : Collection::BitSet { Priority priority; Nes::Machine::FavoredSystem favoredSystem; bool alwaysAskSystem; MenuLook menuLookDesktop; MenuLook menuLookFullscreen; }; Settings settings; Dialog dialog; Managers::Emulator& emulator; static MenuColorWindow menuColorWindows[2]; static const ushort icons[4][5]; public: void Open() { dialog.Open(); } const Settings& GetSettings() const { return settings; } }; } } #endif