//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_CTRL_TREEVIEW_H #define NST_CTRL_TREEVIEW_H #pragma once #include "NstCtrlStandard.hpp" #include "NstString.hpp" namespace Nestopia { namespace Window { namespace Control { class TreeView : public Generic { class Item { const Window::Generic root; void* const hItem; const int index; public: Item(Window::Generic w,void* h,int i) : root(w), hItem(h), index(i) {} void Select() const; int GetIndex() const { return index; } }; public: TreeView(HWND hWnd=NULL) : Generic( hWnd ) {} TreeView(HWND hWnd,uint id) : Generic( hWnd, id ) {} class ImageList { friend class TreeView; void* const handle; enum {SELECTED,UNSELECTED}; public: ImageList(uint,uint,uint,uint); ~ImageList(); }; void SetImageList(const ImageList&) const; void Add(GenericString) const; Item Selection() const; void SetBackgroundColor(uint) const; void SetTextColor(uint) const; int GetIndex(void*) const; Item operator [] (uint) const; }; } } } #endif