//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardTxc.hpp" namespace Nes { namespace Core { namespace Boards { namespace Txc { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Tw::SubReset(const bool hard) { Mmc3::SubReset( hard ); Map( 0x4120U, 0x7FFFU, &Tw::Poke_4120 ); if (hard) prg.SwapBank(0); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(Tw,4120) { prg.SwapBank( (data >> 4) | data ); } void NST_FASTCALL Tw::UpdatePrg(uint,uint) { // 4120..7FFF controlled } } } } }