//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardTxc.hpp" namespace Nes { namespace Core { namespace Boards { namespace Txc { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void T22211A::SubReset(const bool hard) { Map( 0x4100U, &T22211A::Peek_4100 ); Map( 0x4100U, 0x4103U, &T22211A::Poke_4100 ); Map( 0x8000U, 0xFFFFU, &T22211A::Poke_8000 ); if (hard) { for (uint i=0; i < 4; ++i) regs[i] = 0; prg.SwapBank(0); } } void T22211B::SubReset(const bool hard) { T22211A::SubReset( hard ); Map( 0x8000U, 0xFFFFU, &T22211B::Poke_8000 ); } void T22211C::SubReset(const bool hard) { T22211A::SubReset( hard ); Map( 0x4100U, &T22211C::Peek_4100 ); } void T22211A::SubLoad(State::Loader& state,const dword baseChunk) { NST_VERIFY( baseChunk == (AsciiId<'T','2','1'>::V) ); if (baseChunk == AsciiId<'T','2','1'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) state.Read( regs ); state.End(); } } } void T22211A::SubSave(State::Saver& state) const { state.Begin( AsciiId<'T','2','1'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( regs ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK(T22211A,4100) { return (uint(regs[1]) ^ regs[2]) | 0x40; } NES_PEEK(T22211C,4100) { return (uint(regs[1]) ^ regs[2]) | 0x41; } NES_POKE_AD(T22211A,4100) { regs[address & 0x3] = data; } NES_POKE(T22211A,8000) { ppu.Update(); prg.SwapBank( regs[2] >> 2 ); chr.SwapBank( regs[2] ); } NES_POKE_D(T22211B,8000) { ppu.Update(); prg.SwapBank( regs[2] >> 2 ); chr.SwapBank( ((data^regs[2]) >> 3 & 0x2) | ((data^regs[2]) >> 5 & 0x1) ); } } } } }