//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_TENGEN_H #define NST_BOARD_TENGEN_H #ifdef NST_PRAGMA_ONCE #pragma once #endif #include "NstBoardTengenRambo1.hpp" namespace Nes { namespace Core { namespace Boards { namespace Tengen { typedef Namcot::N34x3 Mimic1; typedef Sunsoft::S4 T337007; typedef Mimic1 T800002; typedef Mimic1 T800004; typedef Mimic1 T800030; typedef Rambo1 T800032; typedef T337007 T800042; class T800008 : public Board { public: explicit T800008(const Context& c) : Board(c) {} private: void SubReset(bool); NES_DECL_POKE( 8000 ); }; class T800037 : public Rambo1 { public: explicit T800037(const Context& c) : Rambo1(c) {} private: void SubReset(bool); void UpdateChr() const; }; } } } } #endif