//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardRumbleStation.hpp" namespace Nes { namespace Core { namespace Boards { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void RumbleStation::SubReset(bool) { Map( 0x6000U, 0x7FFFU, &RumbleStation::Poke_6000 ); Map( 0x8000U, 0xFFFFU, &RumbleStation::Poke_8000 ); prg.SwapBank(0); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(RumbleStation,6000) { ppu.Update(); prg.SwapBank( (prg.GetBank() & 0x1) | (data << 1 & 0x1E) ); chr.SwapBank( (chr.GetBank() & 0x7) | (data >> 1 & 0x78) ); } NES_POKE_AD(RumbleStation,8000) { ppu.Update(); data = GetBusData(address,data); prg.SwapBank( (data >> 0 & 0x1) | (prg.GetBank() & 0x1E) ); chr.SwapBank( (data >> 4 & 0x7) | (chr.GetBank() & 0x78) ); } } } }