//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardRcm.hpp" namespace Nes { namespace Core { namespace Boards { namespace Rcm { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Gs2015::SubReset(const bool hard) { Map( 0x8000U, 0xFFFFU, &Gs2015::Poke_8000 ); if (hard) prg.SwapBank(0); } void Gs2013::SubReset(const bool hard) { Map( 0x6000U, 0x7FFFU, &Gs2013::Peek_6000 ); Map( 0x8000U, 0xFFFFU, &Gs2013::Poke_8000 ); if (hard) { wrk.SwapBank( 0x1F ); prg.SwapBank( ~0U ); } } void Gs2004::SubReset(const bool hard) { Map( 0x6000U, 0x7FFFU, &Gs2004::Peek_6000 ); Map( 0x8000U, 0xFFFFU, PRG_SWAP_32K ); if (hard) { wrk.SwapBank( ~0U ); prg.SwapBank( prg.Source().Size() / SIZE_32K - 1 ); } } void TetrisFamily::SubReset(const bool hard) { Map( 0x8000U, 0xFFFFU, &TetrisFamily::Poke_8000 ); if (hard) prg.SwapBank(0); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK_A(Gs2013,6000) { return wrk[0][address - 0x6000]; } NES_PEEK_A(Gs2004,6000) { return wrk[0][address - 0x6000]; } NES_POKE_D(Gs2013,8000) { prg.SwapBank( (data & 0x8) ? (data & 0x9) : (data & 0x7) ); } NES_POKE_A(Gs2015,8000) { ppu.Update(); prg.SwapBank( address ); chr.SwapBank( address >> 1 ); } NES_POKE_A(TetrisFamily,8000) { ppu.SetMirroring( (address & 0x80) ? Ppu::NMT_H : Ppu::NMT_V ); switch (address & 0x30) { case 0x00: case 0x30: prg.SwapBank( address & 0xF ); break; case 0x20: case 0x10: address = (address << 1 & 0x1E) | (address >> 4 & 0x02); prg.SwapBanks( address, address ); break; } } } } } }