//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // Copyright (C) 2021 Rupert Carmichael // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardNamcot175.hpp" namespace Nes { namespace Core { namespace Boards { namespace Namcot { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif N175::N175(const Context& c) : Board (c) { } void N175::SubReset(const bool hard) { Map( 0x6000U, 0x7FFFU, &N175::Peek_6000 ); Map( 0x6000U, 0x7FFFU, &N175::Poke_6000 ); Map( 0x8000U, 0x87FFU, CHR_SWAP_1K_0 ); Map( 0x8800U, 0x8FFFU, CHR_SWAP_1K_1 ); Map( 0x9000U, 0x97FFU, CHR_SWAP_1K_2 ); Map( 0x9800U, 0x9FFFU, CHR_SWAP_1K_3 ); Map( 0xA000U, 0xA7FFU, CHR_SWAP_1K_4 ); Map( 0xA800U, 0xAFFFU, CHR_SWAP_1K_5 ); Map( 0xB000U, 0xB7FFU, CHR_SWAP_1K_6 ); Map( 0xB800U, 0xBFFFU, CHR_SWAP_1K_7 ); Map( 0xC000U, 0xC7FFU, &N175::Poke_C000 ); Map( 0xE000U, 0xE7FFU, PRG_SWAP_8K_0 ); Map( 0xE800U, 0xEFFFU, PRG_SWAP_8K_1 ); Map( 0xF000U, 0xF7FFU, PRG_SWAP_8K_2 ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK_A(N175,6000) { NST_VERIFY( wrk.Readable(0) ); return wrk.Readable(0) ? wrk[0][address & 0x7FFU] : (address >> 8); } NES_POKE_AD(N175,6000) { NST_VERIFY( wrk.Writable(0) ); if (wrk.Writable(0)) wrk[0][address & 0x7FFU] = data; } NES_POKE_D(N175,C000) { bool enable = data & 0x1; wrk.Source().SetSecurity(enable, enable); } } } } }