//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_MMC6_H #define NST_BOARD_MMC6_H #ifdef NST_PRAGMA_ONCE #pragma once #endif #include "NstBoardMmc3.hpp" namespace Nes { namespace Core { namespace Boards { class NST_NO_VTABLE Mmc6 : public Mmc3 { protected: explicit Mmc6(const Context&); private: void SubReset(bool); void Save(File&) const; void Load(File&); void SubSave(State::Saver&) const; void SubLoad(State::Loader&,dword); enum { RAM_ENABLE = 0x20, RAM_LO_BANK_WRITABLE = 0x10, RAM_LO_BANK_ENABLED = 0x20, RAM_HI_BANK_WRITABLE = 0x40, RAM_HI_BANK_ENABLED = 0x80 }; inline bool IsRamEnabled() const; inline bool IsRamReadable(uint) const; inline bool IsRamWritable(uint) const; NES_DECL_POKE( 7000 ); NES_DECL_PEEK( 7000 ); NES_DECL_POKE( 8000 ); NES_DECL_POKE( A001 ); uint reg; byte ram[SIZE_1K]; }; } } } #endif