//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstLog.hpp" #include "NstBoard.hpp" #include "NstBoardMmc1.hpp" #include "../NstFile.hpp" namespace Nes { namespace Core { namespace Boards { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Mmc1::Mmc1(const Context& c,Revision rev) : Board(c), revision(rev) { switch (rev) { case REV_A: Log::Flush( "Board: MMC rev. A" NST_LINEBREAK ); break; case REV_B1: Log::Flush( "Board: MMC rev. B1" NST_LINEBREAK ); break; case REV_B2: Log::Flush( "Board: MMC rev. B2" NST_LINEBREAK ); break; case REV_B3: Log::Flush( "Board: MMC rev. B3" NST_LINEBREAK ); break; } } void Mmc1::ResetRegisters() { serial.buffer = 0; serial.shifter = 0; regs[CTRL] = CTRL_HARD_RESET; regs[CHR0] = 0; regs[CHR1] = 0; regs[PRG0] = (revision == REV_B3 ? PRG0_WRAM_DISABLED : 0); } void Mmc1::SubReset(const bool hard) { Map( 0x8000U, 0xFFFFU, &Mmc1::Poke_8000 ); serial.ready = cpu.GetClock(Serial::RESET_CYCLES); if (hard) { ResetRegisters(); for (uint i=0; i < 4; ++i) UpdateRegisters( i ); } } void Mmc1::SubLoad(State::Loader& state,const dword baseChunk) { NST_VERIFY( baseChunk == (AsciiId<'M','M','1'>::V) ); serial.ready = 0; if (baseChunk == AsciiId<'M','M','1'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) { State::Loader::Data<4+2> data( state ); for (uint i=0; i < 4; ++i) regs[i] = data[i] & 0x1F; serial.buffer = data[4] & 0x1F; serial.shifter = NST_MIN(data[5],5); } state.End(); } } } void Mmc1::SubSave(State::Saver& state) const { const byte data[4+2] = { regs[0], regs[1], regs[2], regs[3], serial.buffer, serial.shifter }; state.Begin( AsciiId<'M','M','1'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void Mmc1::Save(File& file) const { uint offset = (board.GetWram() == SIZE_16K) ? SIZE_8K : 0; // SOROM if (board.HasBattery() && board.GetSavableWram()) file.Save( File::BATTERY, wrk.Source().Mem(offset), board.GetSavableWram() ); } void Mmc1::Load(File& file) { uint offset = (board.GetWram() == SIZE_16K) ? SIZE_8K : 0; // SOROM if (board.HasBattery() && board.GetSavableWram()) file.Load( File::BATTERY, wrk.Source().Mem(offset), board.GetSavableWram() ); } void Mmc1::UpdatePrg() { prg.SwapBanks ( (regs[CHR0] & 0x10U) | ((regs[PRG0] | 0x0U) & ((regs[CTRL] & uint(CTRL_PRG_SWAP_16K)) ? (regs[CTRL] & uint(CTRL_PRG_SWAP_LOW)) ? 0xF : 0x0 : 0xE)), (regs[CHR0] & 0x10U) | ((regs[PRG0] & 0xFU) | ((regs[CTRL] & uint(CTRL_PRG_SWAP_16K)) ? (regs[CTRL] & uint(CTRL_PRG_SWAP_LOW)) ? 0xF : 0x0 : 0x1)) ); } void Mmc1::UpdateWrk() { const dword size = board.GetWram(); if (revision != REV_A) { const uint enable = ~uint(regs[PRG0]) & PRG0_WRAM_DISABLED; wrk.Source().SetSecurity( enable, enable && size ); } if (size >= SIZE_16K) wrk.SwapBank( regs[CHR0] >> (2 + (size == SIZE_16K)) ); } void Mmc1::UpdateChr() const { ppu.Update(); const uint mode = regs[CTRL] >> 4 & 0x1U; chr.SwapBanks ( regs[CHR0] & (0x1E | mode), (regs[CHR0+mode] & 0x1FU) | (mode^1) ); } void Mmc1::UpdateNmt() { static const byte lut[4][4] = { {0,0,0,0}, {1,1,1,1}, {0,1,0,1}, {0,0,1,1} }; ppu.SetMirroring( lut[regs[CTRL] & uint(CTRL_MIRRORING)] ); } void Mmc1::UpdateRegisters(const uint index) { NST_ASSERT( index < 4 ); if (index != CHR1) { UpdatePrg(); UpdateWrk(); } if (index != PRG0) { if (index == CTRL) UpdateNmt(); UpdateChr(); } } NES_POKE_AD(Mmc1,8000) { if (cpu.GetCycles() >= serial.ready) { if (!(data & Serial::RESET_BIT)) { serial.buffer |= (data & 0x1) << serial.shifter++; if (serial.shifter != 5) return; serial.shifter = 0; data = serial.buffer; serial.buffer = 0; address = address >> 13 & 0x3; if (regs[address] != data) { regs[address] = data; UpdateRegisters( address ); } } else { serial.ready = cpu.GetCycles() + cpu.GetClock(Serial::RESET_CYCLES); serial.buffer = 0; serial.shifter = 0; if ((regs[CTRL] & uint(CTRL_WRITE_RESET)) != CTRL_WRITE_RESET) { regs[CTRL] |= uint(CTRL_WRITE_RESET); UpdateRegisters( CTRL ); } } } else { // looks like there's some protection from rapid writes on register // reset, otherwise games like 'AD&D Hillsfar' and 'Bill & Ted' will break NST_DEBUG_MSG("MMC1 PRG write ignored!"); } } void Mmc1::Sync(Event event,Input::Controllers* controllers) { if (event == EVENT_END_FRAME) { if (serial.ready <= cpu.GetFrameCycles()) serial.ready = 0; else serial.ready -= cpu.GetFrameCycles(); } Board::Sync( event, controllers ); } } } }