//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardHenggedianzi.hpp" namespace Nes { namespace Core { namespace Boards { namespace Hengedianzi { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Standard::SubReset(const bool hard) { Map( 0x8000U, 0xFFFFU, &Standard::Poke_8000 ); if (hard) prg.SwapBank(0); } void Xjzb::SubReset(const bool hard) { Map( 0x5000U, 0x5FFFU, &Xjzb::Poke_5000 ); Map( 0x8000U, 0xFFFFU, NMT_SWAP_HV ); if (hard) prg.SwapBank(0); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(Xjzb,5000) { prg.SwapBank( data >> 1 ); } NES_POKE_D(Standard,8000) { prg.SwapBank( data ); ppu.SetMirroring( (data >> 5 & 0x1) ? Ppu::NMT_H : Ppu::NMT_V ); } } } } }