//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardCneDecathlon.hpp" namespace Nes { namespace Core { namespace Boards { namespace Cne { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Decathlon::SubReset(const bool hard) { Map( 0x8065U, 0x80A4U, &Decathlon::Poke_8065 ); Map( 0x80A5U, 0x80E4U, &Decathlon::Poke_80A5 ); if (hard) prg.SwapBank(0); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_A(Decathlon,8065) { prg.SwapBank( (address - 0x8065) & 0x3 ); } NES_POKE_A(Decathlon,80A5) { ppu.Update(); chr.SwapBank( (address - 0x80A5) & 0x7 ); } } } } }