//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardCamerica.hpp" namespace Nes { namespace Core { namespace Boards { namespace Camerica { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Bf9093::SubReset(bool) { Map( 0xC000U, 0xFFFFU, PRG_SWAP_16K_0 ); Map( 0x8000U, 0xBFFFU, &Bf9093::Poke_C000 ); } void Bf9096::SubReset(bool) { Map( 0x8000U, 0xBFFFU, &Bf9096::Poke_8000 ); Map( 0xC000U, 0xFFFFU, &Bf9096::Poke_A000 ); } void Bf9097::SubReset(const bool hard) { Bf9093::SubReset( hard ); Map( 0x8000U, 0x9FFFU, &Bf9097::Poke_8000 ); } void GoldenFive::SubReset(const bool hard) { Map( 0x8000U, 0x9FFFU, &GoldenFive::Poke_8000 ); Map( 0xC000U, 0xFFFFU, &GoldenFive::Poke_C000 ); if (hard) prg.SwapBank( 0x0F ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(Bf9093,C000) { prg.SwapBank( data ); } void Bf9096::SwapBasePrg(uint base) { prg.SwapBanks( base | (prg.GetBank() & 0x3), base | 0x3 ); } NES_POKE_D(Bf9096,8000) { SwapBasePrg( data >> 1 & 0xC ); } NES_POKE_D(Bf9096,A000) { prg.SwapBank( (prg.GetBank() & 0xC) | (data & 0x3) ); } NES_POKE_D(Bf9097,8000) { ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_1 : Ppu::NMT_0 ); } NES_POKE_D(GoldenFive,8000) { if (data & 0x8) { prg.SwapBank( (data << 4 & 0x70) | (prg.GetBank() & 0x0F) ); prg.SwapBank( (data << 4 & 0x70) | 0x0F ); } } NES_POKE_D(GoldenFive,C000) { prg.SwapBank( (prg.GetBank() & 0x70) | (data & 0x0F) ); } } } } }