//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardCaltron.hpp" namespace Nes { namespace Core { namespace Boards { namespace Caltron { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Mc6in1::SubReset(const bool hard) { Map( 0x6000U, 0x67FFU, &Mc6in1::Poke_6000 ); Map( 0x8000U, 0xFFFFU, &Mc6in1::Poke_8000 ); if (hard) { reg = 0; prg.SwapBank(0); } } void Mc6in1::SubLoad(State::Loader& state,const dword baseChunk) { NST_VERIFY( baseChunk == (AsciiId<'C','6','1'>::V) ); if (baseChunk == AsciiId<'C','6','1'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) reg = state.Read8(); state.End(); } } } void Mc6in1::SubSave(State::Saver& state) const { state.Begin( AsciiId<'C','6','1'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( reg ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_A(Mc6in1,6000) { reg = address & 0xFF; prg.SwapBank( address & 0x7 ); ppu.SetMirroring( (address & 0x10) ? Ppu::NMT_H : Ppu::NMT_V ); } NES_POKE_D(Mc6in1,8000) { NST_VERIFY( reg & 0x4 ); if (reg & 0x4) { ppu.Update(); chr.SwapBank( (reg >> 1 & 0xC) | (data & 0x3) ); } } } } } }