//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardBtlAx5705.hpp" namespace Nes { namespace Core { namespace Boards { namespace Btl { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Ax5705::SubReset(bool) { for (uint i=0x0000; i < 0x1000; i += 0x10) { Map( i + 0x8000, &Ax5705::Poke_8000 ); Map( i + 0x8008, NMT_SWAP_HV ); Map( i + 0xA000, &Ax5705::Poke_8000 ); Map( i + 0xA008, &Ax5705::Poke_A008 ); Map( i + 0xA009, &Ax5705::Poke_A009 ); Map( i + 0xA00A, &Ax5705::Poke_A00A ); Map( i + 0xA00B, &Ax5705::Poke_A00B ); Map( i + 0xC000, &Ax5705::Poke_C000 ); Map( i + 0xC001, &Ax5705::Poke_C001 ); Map( i + 0xC002, &Ax5705::Poke_C002 ); Map( i + 0xC003, &Ax5705::Poke_C003 ); Map( i + 0xC008, &Ax5705::Poke_C008 ); Map( i + 0xC009, &Ax5705::Poke_C009 ); Map( i + 0xC00A, &Ax5705::Poke_C00A ); Map( i + 0xC00B, &Ax5705::Poke_C00B ); Map( i + 0xE000, &Ax5705::Poke_E000 ); Map( i + 0xE001, &Ax5705::Poke_E001 ); Map( i + 0xE002, &Ax5705::Poke_E002 ); Map( i + 0xE003, &Ax5705::Poke_E003 ); } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_AD(Ax5705,8000) { prg.SwapBank( address & 0x2000, (data << 2 & 0x8) | (data & 0x5) | (data >> 2 & 0x2) ); } void Ax5705::SwapChr(uint address,uint data) const { ppu.Update(); chr.SwapBank( address, data ); } void Ax5705::SwapChrLo(uint address,uint data) const { SwapChr( address, (data & 0x0F) | (chr.GetBank(address) & 0xF0) ); } void Ax5705::SwapChrHi(uint address,uint data) const { SwapChr( address, (chr.GetBank(address) & 0x0F) | (data << 3 & 0x20) | (data << 5 & 0x40) | (data << 4 & 0x90) ); } NES_POKE_D(Ax5705,A008) { SwapChrLo( 0x0000, data ); } NES_POKE_D(Ax5705,A009) { SwapChrHi( 0x0000, data ); } NES_POKE_D(Ax5705,A00A) { SwapChrLo( 0x0400, data ); } NES_POKE_D(Ax5705,A00B) { SwapChrHi( 0x0400, data ); } NES_POKE_D(Ax5705,C000) { SwapChrLo( 0x0800, data ); } NES_POKE_D(Ax5705,C001) { SwapChrHi( 0x0800, data ); } NES_POKE_D(Ax5705,C002) { SwapChrLo( 0x0C00, data ); } NES_POKE_D(Ax5705,C003) { SwapChrHi( 0x0C00, data ); } NES_POKE_D(Ax5705,C008) { SwapChrLo( 0x1000, data ); } NES_POKE_D(Ax5705,C009) { SwapChrHi( 0x1000, data ); } NES_POKE_D(Ax5705,C00A) { SwapChrLo( 0x1400, data ); } NES_POKE_D(Ax5705,C00B) { SwapChrHi( 0x1400, data ); } NES_POKE_D(Ax5705,E000) { SwapChrLo( 0x1800, data ); } NES_POKE_D(Ax5705,E001) { SwapChrHi( 0x1800, data ); } NES_POKE_D(Ax5705,E002) { SwapChrLo( 0x1C00, data ); } NES_POKE_D(Ax5705,E003) { SwapChrHi( 0x1C00, data ); } } } } }