//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_BMC_FK23C_H #define NST_BOARD_BMC_FK23C_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Boards { namespace Bmc { class Fk23c : public Mmc3 { public: explicit Fk23c(const Context&); private: ~Fk23c(); class CartSwitches; void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; Device QueryDevice(DeviceType); void UpdatePrg(); void UpdateChr() const; void NST_FASTCALL UpdatePrg(uint,uint); void NST_FASTCALL UpdateChr(uint,uint) const; NES_DECL_POKE( 5000 ); NES_DECL_POKE( 8000 ); byte exRegs[8]; uint unromChr; CartSwitches* const cartSwitches; }; } } } } #endif