//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardBmc64in1.hpp" namespace Nes { namespace Core { namespace Boards { namespace Bmc { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void B64in1::SubReset(const bool hard) { Map( 0x8000U, 0xFFFFU, &B64in1::Poke_8000 ); if (hard) NES_DO_POKE(8000,0x8000,0x00); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_A(B64in1,8000) { ppu.SetMirroring( (address & 0x10) ? Ppu::NMT_H : Ppu::NMT_V ); const uint data = address >> 1 & address >> 2 & 0x1; chr.SwapBank( address & ~data ); prg.SwapBanks( address & ~data, address | data ); } } } } }