//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardBmc22Games.hpp" namespace Nes { namespace Core { namespace Boards { namespace Bmc { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void B22Games::SubReset(const bool hard) { if (hard) romSwitch = 0; else romSwitch ^= 1; if (romSwitch) { prg.SwapBanks( 0, 7 ); ppu.SetMirroring( Ppu::NMT_V ); } else { prg.SwapBanks( 8, 39 ); } Map( 0x8000U, 0xFFFFU, &B22Games::Poke_8000 ); } void B22Games::SubLoad(State::Loader& state,const dword baseChunk) { NST_VERIFY( baseChunk == (AsciiId<'B','2','G'>::V) ); if (baseChunk == AsciiId<'B','2','G'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) romSwitch = state.Read8() & 0x1; state.End(); } } } void B22Games::SubSave(State::Saver& state) const { state.Begin( AsciiId<'B','2','G'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( romSwitch ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(B22Games,8000) { if (romSwitch) { prg.SwapBank( data & 0x7 ); } else { prg.SwapBanks( 8 + (data & 0x1F), (8 + (data & 0x1F)) | (~data >> 5 & 0x1) ); ppu.SetMirroring( (data & 0x40) ? Ppu::NMT_V : Ppu::NMT_H ); } } } } } }