//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstState.hpp" #include "NstMemory.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Memory<0,0,0>::SaveState ( State::Saver& state, const dword baseChunk, const Ram* const NST_RESTRICT sources, const uint numSources, const byte* const NST_RESTRICT pages, const uint numPages ) const { NST_ASSERT( numSources >= 1 && numSources <= MAX_SOURCES && numPages ); state.Begin( baseChunk ); { byte data[MAX_SOURCES]; for (uint i=0; i < numSources; ++i) data[i] = (sources[i].Readable() ? 0x1U : 0x0U) | (sources[i].Writable() ? 0x2U : 0x0U); state.Begin( AsciiId<'A','C','C'>::V ).Write( data, numSources ).End(); } state.Begin( AsciiId<'B','N','K'>::V ).Write( pages, numPages * 3 ).End(); state.End(); } bool Memory<0,0,0>::LoadState ( State::Loader& state, Ram* const NST_RESTRICT sources, const uint numSources, byte* const NST_RESTRICT pages, const uint numPages ) const { NST_ASSERT( numSources >= 1 && numSources <= MAX_SOURCES && numPages ); bool paged = false; while (const dword chunk = state.Begin()) { switch (chunk) { case AsciiId<'A','C','C'>::V: { byte data[MAX_SOURCES]; state.Read( data, numSources ); for (uint i=0; i < numSources; ++i) { sources[i].ReadEnable( data[i] & 0x1U ); NST_VERIFY( sources[i].GetType() != Ram::ROM || !(data[i] & 0x2U) ); if (sources[i].GetType() != Ram::ROM) sources[i].WriteEnable( data[i] & 0x2U ); } break; } case AsciiId<'B','N','K'>::V: paged = true; state.Read( pages, numPages * 3 ); break; default: // deprecated for (uint i=0; i < numSources; ++i) { if (chunk == AsciiId<'R','M','0'>::R(0,0,i)) { NST_DEBUG_MSG("Memory::LoadState() deprecated!"); state.Uncompress( sources[i].Mem(), sources[i].Size() ); break; } } break; } state.End(); } return paged; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }