//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstAssert.hpp" #include "NstChecksum.hpp" #include "NstCrc32.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Checksum::Checksum() : crc32(0) {} Checksum::Checksum(const byte* data,dword size) : crc32(0) { Compute( data, size ); } void Checksum::Clear() { crc32 = 0; sha1.Clear(); } void Checksum::Compute(const byte* data,dword size) { crc32 = Crc32::Compute( data, size, crc32 ); Sha1::Compute( sha1, data, size ); } void Checksum::Recompute(const byte* data,dword size) { Clear(); Compute( data, size ); } bool Checksum::operator == (const Checksum& checksum) const { NST_VERIFY( (crc32 == checksum.crc32) == (sha1 == checksum.sha1) ); return crc32 == checksum.crc32 && sha1 == checksum.sha1; } bool Checksum::operator ! () const { NST_VERIFY( !crc32 == !sha1 ); return !crc32 && !sha1; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }