Language Development Kit ------------------------ Edit and compile language.rc and resource.h into a DLL file. Name it .nlg and put it in the ./language folder relative to nestopia.exe. Once set, Nestopia will automatically load it in on startup and make it selectable from the user interface. A project file for Microsoft Visual Studio 2005 is available in the /projects folder. Users who don't want to get their hands dirty with compilers can just use a simple resource editor and modify the english.nlg file directly and save it under a different name. The downside to that method however is that some useful resource information will not be present in the DLL that's being edited. Keep in mind that the language DLL files are not guaranteed to be compatible across different versions of Nestopia so make use of the VERSION header and edit its fields with appropriate data, e.g: FileVersion + FILEVERSION: your own version ProductVersion + PRODUCTVERSION: target version of Nestopia (1.32 at the time of this writing) InternalName: language name See english.nlg for an idea of how it should look. As for english.nlg itself, feedback to this humble author regarding grammar and spelling misstakes are most appreciated. Some strings in the resource table include a % (percent) sign which is intended to be replaced by a runtime-string that can be anything ranging from file names to numbers and other things not possible to deduce statically. Example: "File % not found!" --> "Hajar i poolen? Ring %. Cinko cinko." That's about it. Questions, suggestions and feedback to martin-freij at home.se.