//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstIoArchive.hpp" #include "NstCollectionVector.hpp" #include "NstResourceFile.hpp" namespace Nestopia { namespace Resource { uint File::Uncompress(Collection::Buffer* buffers,uint count) const { uint size = 0; if (GetSize()) { const Io::Archive archive( GetData(), GetSize() ); for (uint i=0, n=NST_MIN(count,archive.NumFiles()); i < n; ++i) { buffers[i].Resize( archive[i].Size() ); size += archive[i].Uncompress( buffers[i].Ptr() ); } } return size; } } }