//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_SAVESTATES_H #define NST_MANAGER_SAVESTATES_H #pragma once #include "NstSystemTime.hpp" namespace Nestopia { namespace Window { class AutoSaver; class Main; } namespace Managers { class SaveStates : Manager { public: SaveStates(Emulator&,Window::Menu&,const Paths&,const Window::Main&); ~SaveStates(); void Load(Collection::Buffer&,GenericString=GenericString()) const; private: enum { NUM_SLOTS = 9 }; struct Slot { struct Compare; System::Time time; Collection::Buffer data; }; void ImportSlots(bool); void ExportSlot(uint); void UpdateMenuTexts() const; void SaveToSlot(uint,bool=true); void LoadFromSlot(uint,bool=true); void ToggleAutoSaver(bool); void OnEmuEvent(Emulator::Event,Emulator::Data); uint OnTimerAutoSave(); void OnCmdStateLoad (uint); void OnCmdStateSave (uint); void OnCmdSlotSave (uint); void OnCmdSlotSaveOldest (uint); void OnCmdSlotLoad (uint); void OnCmdSlotLoadNewest (uint); void OnCmdAutoSaverOptions (uint); void OnCmdAutoSaverStart (uint); const Window::Main& window; const Paths& paths; bool autoSaveEnabled; Object::Heap autoSaver; Slot slots[NUM_SLOTS]; }; } } #endif