//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_DIPSWITCHES_H #define NST_MANAGER_DIPSWITCHES_H #pragma once namespace Nestopia { namespace Managers { class DipSwitches : Manager { public: DipSwitches(Emulator&,const Configuration&,Window::Menu&); void Save(Configuration&) const; private: bool Available() const; bool OpenDialog(bool) const; void OnMenuExt(const Window::Menu::PopupHandler::Param&); void OnEmuEvent(Emulator::Event,Emulator::Data); void OnCmdDipSwitches(uint); void OnCmdDipSwitchesOnLoad(uint); }; } } #endif