//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIRECTX_DIRECTSOUND_H #define NST_DIRECTX_DIRECTSOUND_H #pragma once #include #include "NstObjectPod.hpp" #include "NstDirectX.hpp" #if NST_MSVC >= 1200 #pragma warning( push ) #pragma warning( disable : 4201 ) #endif #include #if NST_MSVC >= 1200 #pragma warning( pop ) #endif #define DIRECTSOUND_VERSION 0x0800 #include namespace Nestopia { namespace DirectX { class DirectSound { public: explicit DirectSound(HWND); ~DirectSound(); enum Channels { MONO = 1, STEREO }; enum Pool { POOL_HARDWARE, POOL_SYSTEM }; struct Adapter : BaseAdapter { Adapter(); bool buggy; }; typedef std::vector Adapters; cstring Update(uint,uint,uint,Channels,uint,Pool,bool); void Destroy(); void StopStream(); private: class SoundAdapters { static BOOL CALLBACK Enumerator(LPGUID,LPCTSTR,LPCTSTR,LPVOID); public: SoundAdapters(); Adapters list; }; struct Device : ComInterface { explicit Device(HWND); HWND const hWnd; ushort id; bool priority; bool buggy; }; class Buffer { public: Buffer(); ~Buffer(); cstring Update(IDirectSound8&,bool,uint,uint,Channels,uint,Pool,bool); void StartStream(); void StopStream(IDirectSound8*,bool); void Release(); private: cstring Create(IDirectSound8&,bool); enum { DC_OFFSET_8 = 0x80, DC_OFFSET_16 = 0x0000 }; struct Com : ComInterface { Com(); uint writePos; }; struct Settings { Settings(); uint size; Pool pool; bool globalFocus; }; Com com; Object::Pod waveFormat; Settings settings; public: const WAVEFORMATEX& GetWaveFormat() const { return waveFormat; } bool GlobalFocus() const { return settings.globalFocus; } NST_FORCE_INLINE bool LockStream(void** data,uint* size) { DWORD pos; if (SUCCEEDED(com->GetCurrentPosition( &pos, NULL ))) { pos = (pos > com.writePos ? pos - com.writePos : pos + settings.size - com.writePos); DWORD bytes[2]; if (SUCCEEDED(com->Lock( com.writePos, pos, data+0, bytes+0, data+1, bytes+1, 0 ))) { com.writePos = (com.writePos + pos) % settings.size; size[0] = bytes[0] / waveFormat.nBlockAlign; size[1] = bytes[1] / waveFormat.nBlockAlign; return true; } } com->Stop(); NST_DEBUG_MSG("DirectSound::Buffer::Lock() failed!"); return false; } NST_FORCE_INLINE void UnlockStream(void** data,uint* size) const { NST_ASSERT( data && com ); com->Unlock( data[0], size[0]*waveFormat.nBlockAlign, data[1], size[1]*waveFormat.nBlockAlign ); } bool Streaming() const { DWORD status; return ( com && SUCCEEDED(com->GetStatus( &status )) && (status & (DSBSTATUS_BUFFERLOST|DSBSTATUS_PLAYING|DSBSTATUS_LOOPING)) == (DSBSTATUS_PLAYING|DSBSTATUS_LOOPING) ); } }; Device device; Buffer buffer; const SoundAdapters adapters; public: bool Streaming() const { return buffer.Streaming(); } void StartStream() { buffer.StartStream(); } NST_FORCE_INLINE bool LockStream(void** data,uint* size) { return buffer.LockStream( data, size ); } NST_FORCE_INLINE void UnlockStream(void** data,uint* size) const { buffer.UnlockStream( data, size ); } const Adapters& GetAdapters() const { return adapters.list; } const WAVEFORMATEX& GetWaveFormat() const { return buffer.GetWaveFormat(); } bool GlobalFocus() const { return buffer.GlobalFocus(); } }; } } #endif