//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_VIDEODECODER_H #define NST_DIALOG_VIDEODECODER_H #pragma once #include "NstWindowDialog.hpp" namespace Nestopia { namespace Window { class VideoDecoder { public: explicit VideoDecoder(Nes::Video); ~VideoDecoder(); static void Load(const Configuration&,Nes::Video); static void Save(Configuration&,const Nes::Video); private: struct Handlers; void Update() const; ibool OnInitDialog (Param&); ibool OnHScroll (Param&); ibool OnCmdGain (Param&); ibool OnCmdBoostYellow (Param&); ibool OnCmdPreset (Param&); ibool OnCmdOk (Param&); Dialog dialog; Nes::Video nes; Nes::Video::Decoder final; public: void Open() { dialog.Open(); } }; } } #endif