//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "resource/resource.h" #include "NstWindowParam.hpp" #include "NstResourceFile.hpp" #include "NstDialogLicense.hpp" namespace Nestopia { namespace Window { struct License::Handlers { static const MsgHandler::Entry messages[]; }; const MsgHandler::Entry License::Handlers::messages[] = { { WM_INITDIALOG, &License::OnInitDialog }, { WM_CTLCOLORSTATIC, &License::OnCtlColorStatic } }; License::License() : dialog(IDD_LICENSE,this,Handlers::messages) {} ibool License::OnInitDialog(Param&) { Collection::Buffer buffer; if (Resource::File( IDR_LICENSE, L"License" ).Uncompress( buffer )) { buffer.PushBack('\0'); dialog.Control( IDC_LICENSE_EDIT ).Text() << buffer.Ptr(); } return true; } ibool License::OnCtlColorStatic(Param& param) { NST_COMPILE_ASSERT( sizeof(ibool) == sizeof(BOOL) ); if (reinterpret_cast(param.lParam) == ::GetDlgItem( param.hWnd, IDC_LICENSE_EDIT )) return reinterpret_cast(::GetSysColorBrush( COLOR_WINDOW )); else return false; } } }