//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_FIND_H #define NST_DIALOG_FIND_H #pragma once #include "NstObjectPod.hpp" #include "NstObjectDelegate.hpp" #include "NstWindowGeneric.hpp" #include "NstString.hpp" #include namespace Nestopia { namespace Window { class Custom; struct Param; class Finder { public: explicit Finder(Custom&); ~Finder(); enum { DOWN = FR_DOWN, WHOLEWORD = FR_WHOLEWORD, MATCHCASE = FR_MATCHCASE }; void Close(); private: typedef Object::Delegate Callback; void Open(const Callback&,uint); ibool OnMsg(Param&); enum {BUFFER_SIZE = 512-1}; Window::Generic window; const Window::Custom& parent; Object::Pod findReplace; Callback callback; public: template void Open(Data* data,Code code,uint dir=DOWN) { Open( Callback(data,code), dir ); } }; } } #endif