//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_CHEATS_H #define NST_DIALOG_CHEATS_H #pragma once #include #include "NstWindowDialog.hpp" #include "../core/api/NstApiCheats.hpp" namespace Nestopia { namespace Window { class Cheats { public: Cheats(Managers::Emulator&,const Configuration&,const Managers::Paths&); ~Cheats(); enum CodesType { PERMANENT_CODES, TEMPORARY_CODES }; enum { MAX_CODES = 0xFFFF }; typedef Nes::Cheats::Code NesCode; struct Code { Code(); enum { NO_COMPARE = 0xFFFF }; typedef String::Stack<8,wchar_t> GenieCode; NesCode ToNesCode() const; void FromNesCode(const NesCode&); GenieCode ToGenieCode() const; bool operator < (const Code&) const; HeapString description; uint crc; ushort address; ushort compare; uchar value; bool enabled; }; typedef std::set Codes; void Open(); void Save(Configuration&) const; void Flush(); bool Load(const Path&); bool Save(const Path&) const; private: class MainDialog; struct Searcher { Searcher(); enum { NO_FILTER = 0xFFFF }; ushort filter; uchar a; uchar b; uchar ram[Nes::Cheats::RAM_SIZE]; }; static bool Import(Codes&,const Path&); static bool Export(const Codes&,const Path&); const Managers::Paths& paths; Managers::Emulator& emulator; Codes codes[2]; Searcher searcher; bool showHexMainDialog; bool showHexSubDialogs; public: const Codes& GetCodes(CodesType type) const { return codes[type]; } }; } } #endif