//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_CTRL_SLIDER_H #define NST_CTRL_SLIDER_H #pragma once #include "NstCtrlStandard.hpp" namespace Nestopia { namespace Window { namespace Control { class Slider : public Generic { class PositionProxy { const Window::Generic control; public: PositionProxy(Window::Generic w) : control(w) {} operator int () const; void operator = (int) const; }; public: Slider(HWND hWnd=NULL) : Generic( hWnd ) {} Slider(HWND hWnd,uint id) : Generic( hWnd, id ) {} void SetRange(int,int) const; PositionProxy Position() const { return control; } }; } } } #endif