//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstWindowCustom.hpp" #include "NstCtrlComboBox.hpp" #include namespace Nestopia { namespace Window { namespace Control { NST_COMPILE_ASSERT( CB_ERR < 0 && CB_ERRSPACE < 0 ); ComboBox::Item::DataProxy::operator ComboBox::Value () const { return ComboBox_GetItemData( item.control, item.index ); } void ComboBox::Item::DataProxy::operator = (Value data) const { ComboBox_SetItemData( item.control, item.index, data ); } void ComboBox::Item::Select() const { ComboBox_SetCurSel( control, index ); } void ComboBox::Item::Erase() const { ComboBox_DeleteString( control, index ); } ComboBox::Item ComboBox::Add(wcstring name) const { NST_ASSERT( name ); return Item( control, ComboBox_AddString( control, name ) ); } void ComboBox::Reserve(uint items,uint lengths) const { control.Send( CB_INITSTORAGE, items, sizeof(wchar_t) * lengths ); } uint ComboBox::Size() const { const int size = ComboBox_GetCount( control ); return NST_MAX(size,0); } void ComboBox::Clear() const { ComboBox_ResetContent( control ); } ComboBox::Item ComboBox::Selection() const { return Item( control, ComboBox_GetCurSel( control ) ); } } } }