//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_COLLECTION_BITSET_H #define NST_COLLECTION_BITSET_H #pragma once #include "NstMain.hpp" namespace Nestopia { namespace Collection { class BitSet { public: typedef uint Bits; private: Bits bits; public: class Bit { Bits& bits; const Bits mask; public: Bit(Bits& b,Bits m) : bits(b), mask(m) {} operator bool () const { return bits & mask; } void operator = (bool set) { bits = set ? (bits | mask) : (bits & ~mask); } }; BitSet(Bits b=0) : bits(b) {} Bit operator [] (uint index) { return Bit( bits, 1U << index ); } bool operator [] (uint index) const { return bits & (1U << index); } uint operator () (uint mask) const { return bits & mask; } Bits& Word() { return bits; } const Bits& Word() const { return bits; } }; } } #endif