//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstCpu.hpp" #include "../NstState.hpp" #include "../vssystem/NstVsSystem.hpp" #include "../vssystem/NstVsTkoBoxing.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Cartridge::VsSystem::TkoBoxing::Reset() { cpu.Map( 0x5E00 ).Set( &TkoBoxing::Peek_5E00 ); cpu.Map( 0x5E01 ).Set( &TkoBoxing::Peek_5E01 ); counter = 0; } void Cartridge::VsSystem::TkoBoxing::SubSave(State::Saver& state) const { state.Begin( AsciiId<'T','K','O'>::V ).Write8( counter & 0x1F ).End(); } void Cartridge::VsSystem::TkoBoxing::SubLoad(State::Loader& state,const dword chunk) { if (chunk == AsciiId<'T','K','O'>::V) counter = state.Read8() & 0x1F; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK(Cartridge::VsSystem::TkoBoxing,5E00) { counter = 0; return 0; } NES_PEEK(Cartridge::VsSystem::TkoBoxing,5E01) { static const byte securityData[32] = { 0xFF, 0xBF, 0xB7, 0x97, 0x97, 0x17, 0x57, 0x4F, 0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90, 0x94, 0x14, 0x56, 0x4E, 0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90, 0xD4, 0x5C, 0x3E, 0x26, 0x87, 0x83, 0x13, 0x00 }; return securityData[counter++ & 0x1F]; } } }