//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstCpu.hpp" #include "../vssystem/NstVsSystem.hpp" #include "../vssystem/NstVsSuperXevious.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Cartridge::VsSystem::SuperXevious::Reset() { cpu.Map( 0x54FF ).Set( &SuperXevious::Peek_54FF ); cpu.Map( 0x5567 ).Set( &SuperXevious::Peek_5567 ); cpu.Map( 0x5678 ).Set( &SuperXevious::Peek_5678 ); cpu.Map( 0x578F ).Set( &SuperXevious::Peek_578F ); protection = 0; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK(Cartridge::VsSystem::SuperXevious,54FF) { return 0x05; } NES_PEEK(Cartridge::VsSystem::SuperXevious,5567) { return (protection ^= 0x1) ? 0x37 : 0x3E; } NES_PEEK(Cartridge::VsSystem::SuperXevious,5678) { return protection ? 0x00 : 0x01; } NES_PEEK(Cartridge::VsSystem::SuperXevious,578F) { return protection ? 0xD1 : 0x89; } } }