//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_INPUT_TURBOFILE_H #define NST_INPUT_TURBOFILE_H #ifdef NST_PRAGMA_ONCE #pragma once #endif #include "../NstFile.hpp" namespace Nes { namespace Core { namespace Input { class TurboFile : public Device { public: explicit TurboFile(const Cpu&); private: ~TurboFile(); void Reset(); void LoadState(State::Loader&,dword); void SaveState(State::Saver&,byte) const; void Poke(uint); uint Peek(uint); enum { SIZE = SIZE_8K }; enum { WRITE_BIT = 0x01, NO_RESET = 0x02, WRITE_ENABLE = 0x04, READ_BIT = 0x04 }; uint pos; uint bit; uint old; uint out; byte ram[SIZE]; File file; }; } } } #endif