//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_INPUT_TOPRIDER_H #define NST_INPUT_TOPRIDER_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Input { class TopRider : public Device { public: explicit TopRider(const Cpu&); private: void Reset(); void BeginFrame(Controllers*); void Poke(uint); uint Peek(uint); void SaveState(State::Saver&,byte) const; enum { DEADZONE_MAX = 16, DEADZONE_MID = 10, DEADZONE_MIN = 4, MAX_STEER = 20, MAX_BRAKE = 20, MAX_ACCEL = 20, BRAKE = 0x01, ACCEL = 0x02, SELECT = 0x04, START = 0x08, SHIFT_GEAR = 0x10, REAR = 0x20, STEER_LEFT = 0x40, STEER_RIGHT = 0x80, STEERING = STEER_LEFT|STEER_RIGHT }; uint stream[2]; uint state[2]; uint strobe; int pos; uint accel; uint brake; uint buttons; }; } } } #endif