//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstInpDevice.hpp" #include "NstInpSuborKeyboard.hpp" namespace Nes { namespace Core { namespace Input { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif SuborKeyboard::SuborKeyboard(const Cpu& c) : Device(c,Api::Input::SUBORKEYBOARD) { SuborKeyboard::Reset(); } void SuborKeyboard::Reset() { scan = 0; mode = 0; } void SuborKeyboard::SaveState(State::Saver& saver,const byte id) const { saver.Begin( AsciiId<'S','K'>::R(0,0,id) ).Write8( mode | (scan << 1) ).End(); } void SuborKeyboard::LoadState(State::Loader& loader,const dword id) { if (id == AsciiId<'S','K'>::V) { const uint data = loader.Read8(); mode = data & 0x1; scan = data >> 1 & 0xF; if (scan > 12) scan = 0; } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void SuborKeyboard::Poke(const uint data) { if (data & COMMAND_KEY) { const uint out = data & COMMAND_SCAN; if (mode && !out && ++scan > 12) scan = 0; mode = out >> 1; if (data & COMMAND_RESET) scan = 0; } } uint SuborKeyboard::Peek(uint port) { if (port == 0) { return 0x00; } else if (input && scan < 10) { Controllers::SuborKeyboard::callback( input->suborKeyboard, scan, mode ); return ~uint(input->suborKeyboard.parts[scan]) & 0x1E; } else { return 0x1E; } } } } }