//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstInpDevice.hpp" #include "NstInpMouse.hpp" namespace Nes { namespace Core { namespace Input { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Mouse::Mouse(const Cpu& c) : Device(c,Api::Input::MOUSE) { Mouse::Reset(); } void Mouse::Reset() { strobe = 0; stream = 0; state = 0; } void Mouse::SaveState(State::Saver& saver,const byte id) const { const byte data[2] = { static_cast(strobe), static_cast(stream ^ 0xFF) }; saver.Begin( AsciiId<'M','S'>::R(0,0,id) ).Write( data ).End(); } void Mouse::LoadState(State::Loader& loader,const dword id) { if (id == AsciiId<'M','S'>::V) { State::Loader::Data<2> data( loader ); strobe = data[0] & 0x1; stream = data[1] ^ 0xFF; } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif uint Mouse::Peek(uint) { const uint data = stream; stream >>= 1; return ~data & 0x1; } void Mouse::Poke(uint data) { const uint prev = strobe; strobe = data & 0x1; if (prev > strobe) { if (input) { Controllers::Mouse& mouse = input->mouse; input = NULL; if (Controllers::Mouse::callback( mouse )) { data = 0x00; if (mouse.button) data = 0x01; int ox = x; int oy = y; x = NST_MIN(mouse.x,255); y = NST_MIN(mouse.y,239); ox -= x; oy -= y; if (ox > 0) { data |= 0x0C; } else if (ox < 0) { data |= 0x04; } if (oy > 0) { data |= 0x30; } else if (oy < 0) { data |= 0x10; } state = data ^ 0xFF; } } stream = state; } } } } }