//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_INPUT_ADAPTER_H #define NST_INPUT_ADAPTER_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Input { class NST_NO_VTABLE Adapter { protected: typedef Api::Input::Adapter Type; Type type; explicit Adapter(Type); public: virtual ~Adapter() {} virtual void Reset() = 0; virtual void BeginFrame(Controllers*) = 0; virtual void EndFrame() = 0; virtual void Initialize(bool) = 0; virtual void Poke(uint) = 0; virtual uint Peek(uint) = 0; virtual uint NumPorts() const = 0; virtual Device& GetDevice(uint) const = 0; virtual Device& Connect(uint,Device&) = 0; virtual bool SetType(Type) = 0; Type GetType() const { return type; } }; class AdapterTwo : public Adapter { ~AdapterTwo() {} void Reset(); void BeginFrame(Controllers*); void EndFrame(); void Initialize(bool); void Poke(uint); uint Peek(uint); uint NumPorts() const; Device& GetDevice(uint) const; Device& Connect(uint,Device&); bool SetType(Type); Device* devices[2]; public: AdapterTwo(Device&,Device&,Type=Api::Input::ADAPTER_NES); }; class AdapterFour : public Adapter { ~AdapterFour() {} void Reset(); void BeginFrame(Controllers*); void EndFrame(); void Initialize(bool); uint Peek(uint); void Poke(uint); uint NumPorts() const; Device& GetDevice(uint) const; Device& Connect(uint,Device&); bool SetType(Type); uint increaser; uint count[2]; Device* devices[4]; public: AdapterFour(Device&,Device&,Device&,Device&,Type=Api::Input::ADAPTER_NES); void SaveState(State::Saver&,dword) const; void LoadState(State::Loader&); }; } } } #endif