//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardWaixing.hpp" namespace Nes { namespace Core { namespace Boards { namespace Waixing { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Sh2::SubReset(const bool hard) { selector[1] = 0; selector[0] = 0; chr.SetAccessor( this, &Sh2::Access_Chr ); Mmc3::SubReset( hard ); } void Sh2::SubSave(State::Saver& state) const { Mmc3::SubSave( state ); state.Begin( AsciiId<'W','S','2'>::V ).Begin( AsciiId<'L','T','C'>::V ).Write8( (selector[0] >> 1) | (selector[1] & 0x2) ).End().End(); } void Sh2::SubLoad(State::Loader& state,const dword baseChunk) { if (baseChunk == AsciiId<'W','S','2'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'L','T','C'>::V) { const uint data = state.Read8(); selector[0] = data << 1 & 0x2; selector[1] = (data & 0x2) | 0x4; } state.End(); } } else { Mmc3::SubLoad( state, baseChunk ); } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif inline void Sh2::SwapChr(uint address) const { chr.Source( banks.chr[selector[address >> 12]] == 0 ).SwapBank( address, banks.chr[selector[address >> 12]] >> 2 ); } void NST_FASTCALL Sh2::UpdateChr(uint,uint) const { SwapChr( 0x0000 ); SwapChr( 0x1000 ); } NES_ACCESSOR(Sh2,Chr) { const uint data = chr.Peek( address ); uint bank; switch (address & 0xFF8) { case 0xFD0: bank = (address >> 10 & 0x4) | 0x0; break; case 0xFE8: bank = (address >> 10 & 0x4) | 0x2; break; default: return data; } selector[address >> 12] = bank; SwapChr( address & 0x1000 ); return data; } } } } }