//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstMachine.hpp" #include "NstApiTapeRecorder.hpp" #include "NstApiMovie.hpp" namespace Nes { namespace Api { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Movie::EventCaller Movie::eventCallback; Result Movie::Play(std::istream& stream) throw() { Api::TapeRecorder(emulator).Stop(); return emulator.tracker.PlayMovie( emulator, stream ); } Result Movie::Record(std::iostream& stream,How how) throw() { return emulator.tracker.RecordMovie( emulator, stream, how == APPEND ); } void Movie::Stop() throw() { emulator.tracker.StopMovie(); } bool Movie::IsPlaying() const throw() { return emulator.tracker.IsMoviePlaying(); } bool Movie::IsRecording() const throw() { return emulator.tracker.IsMovieRecording(); } bool Movie::IsStopped() const throw() { return !IsPlaying() && !IsRecording(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }