//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstMachine.hpp" #include "NstApiEmulator.hpp" namespace Nes { namespace Api { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Emulator::Emulator() : machine(*new Core::Machine) { } Emulator::~Emulator() throw() { delete &machine; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif Result Emulator::Execute ( Core::Video::Output* video, Core::Sound::Output* sound, Core::Input::Controllers* input ) throw() { return machine.tracker.Execute( machine, video, sound, input ); } ulong Emulator::Frame() const throw() { return machine.tracker.Frame(); } } }