//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstMachine.hpp" #include "../NstDipSwitches.hpp" #include "../NstImage.hpp" #include "NstApiDipSwitches.hpp" namespace Nes { namespace Api { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Core::DipSwitches* DipSwitches::Query() const { if (emulator.image) { if (Core::Image::ExternalDevice device = emulator.image->QueryExternalDevice( Core::Image::EXT_DIP_SWITCHES )) return static_cast(device); } return NULL; } bool DipSwitches::CanModify() const throw() { return !emulator.tracker.IsLocked() && Query(); } uint DipSwitches::NumDips() const throw() { if (Core::DipSwitches* const dipSwitches = Query()) return dipSwitches->NumDips(); return 0; } uint DipSwitches::NumValues(uint dip) const throw() { if (Core::DipSwitches* const dipSwitches = Query()) { if (dipSwitches->NumDips() > dip) return dipSwitches->NumValues( dip ); } return 0; } const char* DipSwitches::GetDipName(uint dip) const throw() { if (Core::DipSwitches* const dipSwitches = Query()) { if (dipSwitches->NumDips() > dip) return dipSwitches->GetDipName( dip ); } return NULL; } const char* DipSwitches::GetValueName(uint dip,uint value) const throw() { if (Core::DipSwitches* const dipSwitches = Query()) { if (dipSwitches->NumDips() > dip && dipSwitches->NumValues( dip ) > value) return dipSwitches->GetValueName( dip, value ); } return NULL; } int DipSwitches::GetValue(uint dip) const throw() { if (Core::DipSwitches* const dipSwitches = Query()) { if (dipSwitches->NumDips() > dip) return dipSwitches->GetValue( dip ); } return INVALID; } Result DipSwitches::SetValue(uint dip,uint value) throw() { if (!emulator.tracker.IsLocked()) { if (Core::DipSwitches* const dipSwitches = Query()) { if (dip >= dipSwitches->NumDips() || value >= dipSwitches->NumValues( dip )) { return RESULT_ERR_INVALID_PARAM; } else if (value != dipSwitches->GetValue( dip )) { emulator.tracker.Resync(); dipSwitches->SetValue( dip, value ); return RESULT_OK; } else { return RESULT_NOP; } } } return RESULT_ERR_NOT_READY; } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }