//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_API_H #define NST_API_H #ifndef NST_BASE_H #include "../NstBase.hpp" #endif #ifdef NST_PRAGMA_ONCE #pragma once #endif #ifndef NST_CALLBACK #define NST_CALLBACK NST_CALL #endif #if NST_MSVC >= 1200 #pragma warning( push ) #pragma warning( disable : 4512 ) #endif namespace Nes { namespace Core { class Machine; template class UserCallback : public ImplicitBool< UserCallback > { public: typedef void* UserData; typedef T Function; protected: Function function; UserData userdata; UserCallback() : function(0), userdata(0) {} public: void Set(Function f,UserData d) { function = f; userdata = d; } void Unset() { function = 0; userdata = 0; } void Get(Function& f,UserData& d) const { f = function; d = userdata; } bool operator ! () const { return !function; } }; } namespace Api { class Base { public: typedef void* UserData; protected: Core::Machine& emulator; Base(Core::Machine& e) : emulator(e) {} }; } } #if NST_MSVC >= 1200 #pragma warning( pop ) #endif #endif