Fix colours on big endian in FLTK port

This commit is contained in:
rdanbrook 2021-05-18 19:35:49 -04:00
parent b1eb2e4522
commit 1e8e9ff3c3

View file

@ -334,9 +334,9 @@ void video_set_filter() {
renderstate.bits.mask.b = 0x000000ff;
}
else { // Big Endian
renderstate.bits.mask.r = 0x000000ff;
renderstate.bits.mask.g = 0xff000000;
renderstate.bits.mask.b = 0x00ff0000;
renderstate.bits.mask.r = 0x0000ff00;
renderstate.bits.mask.g = 0x00ff0000;
renderstate.bits.mask.b = 0xff000000;
}
if (NES_FAILED(video.SetRenderState(renderstate))) {