Paul Holden
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a22e6bfbd4
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Dynarec first pass. Gives a small speedup but lots of improvements to come
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2012-06-30 11:32:15 +01:00 |
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Paul Holden
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e3d4597a75
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Avoid some overhead in performBranch
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2012-06-27 08:03:08 +01:00 |
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Paul Holden
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80255ada54
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Further simplifications to the way that the PC is updated. There's an explicit nextPC now, which is set directly and avoids some horrible fiddling with .pc to compensate for the post-execute increment
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2012-06-27 07:55:59 +01:00 |
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Paul Holden
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8c90d52a64
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Make the use of delayPC a little more clear: keep delayPC constant as instructions execute. Use branchTarget to indicate that a branch has been taken
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2012-06-27 07:29:55 +01:00 |
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Paul Holden
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b65ad9ea55
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Actually, better just to use cpu0.pc everywhere, and avoid passing pc through to ops that don't need it.
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2012-06-26 20:29:45 +01:00 |
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Paul Holden
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f0a8018870
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Use the pc passed into the function
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2012-06-25 22:55:06 +01:00 |
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Paul Holden
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23dd31fba8
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Fix indent
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2012-06-25 22:16:15 +01:00 |
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Paul Holden
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be8680f1bc
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Reformat op tables
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2012-06-25 22:10:52 +01:00 |
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Paul Holden
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8c11c03991
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Should process all events that fire
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2012-06-24 23:21:41 +01:00 |
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Paul Holden
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2a2a3d9707
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~
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2012-06-24 23:17:55 +01:00 |
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Paul Holden
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e23490ac44
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Hoist out some code to a function
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2012-06-24 23:17:43 +01:00 |
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Paul Holden
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9dd83416f2
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Add ed .gitignore
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2012-06-24 17:51:51 +01:00 |
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Paul Holden
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57bfb95927
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Update project description
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2012-06-22 00:07:14 +01:00 |
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Paul Holden
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664280726a
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Implement Line3D
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2012-06-07 22:44:38 +01:00 |
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Paul Holden
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c983620114
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Implement gsSPVertex for gbi0 and gbi1
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2012-06-07 22:09:16 +01:00 |
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Paul Holden
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8b0884beed
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Implement disassembly for a couple more GB1 ops
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2012-06-07 21:27:25 +01:00 |
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Paul Holden
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75df812d94
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Handle reads from cart d2a1
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2012-06-07 20:29:29 +01:00 |
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Paul Holden
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cdc340ab81
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Lighting first-pass, and texture coord generation (which doesn't seem to work)
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2012-06-07 19:56:56 +01:00 |
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Paul Holden
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0c63e62bdc
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Simple blender implementation now works
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2012-06-03 16:50:20 +01:00 |
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Paul Holden
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6a19514a44
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Make the display bigger and reorganise frontend to accomodate it
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2012-06-03 16:22:59 +01:00 |
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Paul Holden
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c791e969f0
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Dynamically generate fragment shaders to simulate all of the possible n64 blend modes.
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2012-06-03 14:31:25 +01:00 |
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Paul Holden
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c608bf85e2
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Disassemble SetCombine
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2012-06-03 10:25:28 +01:00 |
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Paul Holden
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83e0fb7a25
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Support for various setXYZColour routines
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2012-06-03 10:08:56 +01:00 |
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Paul Holden
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2dc1c47021
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Fix 5551 colour unpack bug
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2012-06-03 09:57:30 +01:00 |
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Paul Holden
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f491d17a93
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HLE graphics improvements - texture support
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2012-06-03 09:57:09 +01:00 |
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Paul Holden
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0467281a2d
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typo in comment
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2012-06-02 08:13:57 +01:00 |
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Paul Holden
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fc74dd0734
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Break out of interpreter every time we render, to ensure the display updates frame by frame
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2012-06-02 08:12:52 +01:00 |
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Paul Holden
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805e7ba59f
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Implement some more gbi disassembly
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2012-05-21 00:33:22 +01:00 |
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Paul Holden
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92cadf91e6
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Matrix multiple was wrong way around
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2012-05-20 23:43:16 +01:00 |
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Paul Holden
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4c78d6ee68
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Show vertex and matrix data in display lists (click to toggle visibility)
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2012-05-16 23:33:26 +01:00 |
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Paul Holden
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e874c402ca
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WebGL rendering first pass
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2012-05-16 08:38:48 +01:00 |
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Paul Holden
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4d10dc4e98
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Implement some more gbi1 commands
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2012-05-13 21:15:47 +01:00 |
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Paul Holden
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887e8b5633
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First pass save/load eeprom to local storage
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2012-05-13 19:25:01 +01:00 |
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Paul Holden
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56232b03bb
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Clear all memory on resetting
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2012-05-13 19:24:37 +01:00 |
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Paul Holden
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bd8b4817fb
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Fix fillrect disassembly
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2012-05-13 18:32:21 +01:00 |
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Paul Holden
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9adbd13e09
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Display list disassembly
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2012-05-12 17:13:46 +01:00 |
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Paul Holden
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92f519c0ba
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Change 'bytes' to arrayBuffer
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2012-05-10 23:18:06 +01:00 |
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Paul Holden
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46f7dcdc53
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Remove a layer of indirection for most memory accesses
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2012-05-10 23:14:55 +01:00 |
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Paul Holden
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02b967feed
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Detect RSP version string
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2012-05-10 00:43:46 +01:00 |
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Paul Holden
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96abbd792f
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Refactor out start of hle.js
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2012-05-09 00:26:22 +01:00 |
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Paul Holden
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d03273d0f6
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Bump loop up to 1m ops at a time
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2012-05-08 23:57:38 +01:00 |
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Paul Holden
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164b1df215
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Implement mapped reads
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2012-05-08 23:57:08 +01:00 |
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Paul Holden
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d6b819056e
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Correctly simulate DP interrupt for graphics task, and add a counter for each task we execute
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2012-05-08 23:56:32 +01:00 |
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Paul Holden
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5eddb18f36
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Improve sync handling - try to consume full packets so we can potentially keep tracking along when just the registers mismatch. Change event logic so that we correcty consume multiple events if they all expire at the same time.
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2012-05-08 23:55:23 +01:00 |
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Paul Holden
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db567f32b0
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Use DataView to handle endian conversion, and cut a lot of fat out of memory accesses
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2012-05-08 23:52:28 +01:00 |
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Paul Holden
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f311fe7d5d
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Implement basic eeprom support
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2012-05-08 23:49:06 +01:00 |
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Paul Holden
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47fa1c9a96
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turn off more debug output
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2012-05-08 23:47:44 +01:00 |
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Paul Holden
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938d36ec47
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cop1 fixes/additions
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2012-05-08 23:45:39 +01:00 |
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Paul Holden
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b7c2a32077
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Silence some more spam
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2012-05-08 23:43:34 +01:00 |
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Paul Holden
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c16b126bad
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Fix DDIV. Simplify DDIVU register loads. Implement DADDI, DADDIU. Fix XORI (wasn't copying top bits). Fix LWL/LWR.
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2012-05-08 23:41:09 +01:00 |
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