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92 lines
4 KiB
Markdown
92 lines
4 KiB
Markdown
# n64
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Experimental low-level N64 emulator written in C and a bit of C++.
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Still under heavy development and not ready for prime time. Compatibility is not high and performance is not great (yet.)
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The goals of this project are to create a low-level emulator with good compatibility, while learning a lot along the way.
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[](https://n64.readthedocs.io/?badge=latest)
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# Links
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- [TODO List](https://github.com/Dillonb/n64/projects/1)
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- [Compatibility List](https://github.com/Dillonb/n64/projects/2)
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- [My Test Suite](https://github.com/dillonb/n64-tests)
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- [My Documentation](https://n64.readthedocs.io/)
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# Goals
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- Reasonably accurate low-level emulation
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- Decent performance. Because this is a low-level emulator, it will never be as fast as high-level emulators.
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- Reasonable amount of automated testing
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# Features
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- Keyboard and gamepad support
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- GDB stub for debugging
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# Limitations & TODOs
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- Only Linux is currently supported, as I use Linux-specific features. This is planned to be fixed.
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- The dynamic recompiler currently only supports x86_64 with the System-V calling convention. Microsoft's x86_64 calling convention, as well as aarch64 support is planned.
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- Only little-endian host platforms are planned to be supported.
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- Only gcc and clang will be supported. I unapologetically use extensions like case ranges and binary literals.
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- Only software that uses NTSC video modes is currently supported. This is planned to be fixed.
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# Building
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Currently, only Linux on x86_64 is supported.
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1. Install dependencies: SDL2, Vulkan, and optionally Capstone
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2. Run the following commands:
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```bash
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mkdir build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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```
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# Running
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Run with no parameters to use the default settings and load your ROM using the GUI, or run with options:
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```
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./n64 [OPTION]... [FILE]
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n64, a dgb n64 emulator
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-v, --verbose enables verbose output, repeat up to 4 times for more verbosity
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-h, --help Display this help message
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-i, --interpreter Force the use of the interpreter
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-r, --rdp Load RDP plugin (Mupen64Plus compatible) - note: disables UI and requires ROM to be passed on the command line!
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-m, --movie Load movie (Mupen64Plus .m64 format)
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-p, --pif Load PIF ROM
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https://github.com/Dillonb/n64
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```
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# Progress
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## CPU
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An interpreter and a basic dynamic recompiler are available, able to be switched at launch time with a command line flag.
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The dynamic recompiler currently only supports the System-V calling convention.
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## RSP
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Reasonably complete, enough for most games to run.
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Hardware-verified over the EverDrive 64's USB port using [rsp-recorder](https://github.com/dillonb/rsp-recorder).
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Still greatly in need of optimization.
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## RDP
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Very early stage. [parallel-rdp by Themaister](https://github.com/Themaister/parallel-rdp) is integrated to provide RDP functionality in the meantime.
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# Credits
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- [Stephen Lane-Walsh](https://github.com/whobrokethebuild) for [cflags](https://github.com/whobrokethebuild/cflags), [gdbstub](https://github.com/WhoBrokeTheBuild/gdbstub), and moral support
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- [@wheremyfoodat](https://github.com/wheremyfoodat) for his help with x86 assembly and moral support
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- [Giovanni Bajo](https://github.com/rasky/) for his automated RSP tests
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- [Peter Lemon](https://github.com/peterlemon/) for his tests, and permission to use his ASM code and font as a template for my own tests
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# Libraries Used
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- [DynASM](https://luajit.org/dynasm.html) as the emitter for the dynamic recompiler
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- [SDL2](https://www.libsdl.org/) for graphics, audio, and input
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- [Capstone](http://www.capstone-engine.org/) as a MIPS disassembler for debugging
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- [parallel-rdp](https://github.com/Themaister/parallel-rdp) as the RDP until I write my own
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- [Dear Imgui](https://github.com/ocornut/imgui) for the GUI
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